For many, tabletop role playing games like Dungeons & Dragons are a hobby. For David T. Scott, they were the foundation for building a company that is transforming the entertainment industry. As the founder and CEO of Evil Genius Games, David T. Scott has combined his lifelong love for storytelling and strategic gameplay with decades of experience in tech and marketing. The result is a creator-first platform where game designers, writers, and artists can build careers around the worlds they imagine.
David T. Scott is no stranger to innovation. He held leadership roles at Amazon Web Services and Twitter, where he managed billion-dollar budgets and led global teams. He also built and sold three startups, including Laughly, the first-ever streaming comedy app, which was acquired by Kevin Hart’s Laugh Out Loud. But Evil Genius Games are different. It is personal. It is rooted in the very games and stories that inspired David T. Scott as a kid.
Where the Vision Started for David T. Scott
Long before he was managing teams of thousands or winning marketing awards, David T. Scott was playing role-playing games, reading comics, and dreaming up worlds. That early passion for storytelling stuck with him. As he built his career in marketing and tech, he always kept one foot in the world of fantasy and imagination.
When David T. Scott launched Evil Genius Games, he wanted to create more than a traditional game publisher. He envisioned a media company powered by fans and built around creator-owned intellectual property. The idea was to democratize storytelling and give independent creators the tools they need to launch new universes, starting at the tabletop and expanding into film, TV, and beyond.
How David T. Scott Scaled the Idea Into a Business
Under David T. Scott’s leadership, Evil Genius Games quickly gained traction. The company raised $650,000 in preorders and scaled to millions in revenue. Sidekick now supports over thousands of freemium users and paid subscribers. With a low churn rate, the model is proving both profitable and sustainable.
The company offers game systems, storytelling tools, and licensing support so creators can turn their ideas into revenue-generating properties. It is a complete ecosystem that empowers fans to become founders. And at the center of it all is David T. Scott, applying the same operational discipline he used at Amazon and Twitter to support a new generation of storytellers.
The Creator Marketplace and the Future of Storytelling
One of the most innovative parts of Sidekick is its creator marketplace. Fulfilling the vision of David T. Scott, the platform allows users to design, publish, and monetize their own tabletop role-playing games. These are not just hobbyist tools. They are the building blocks of full-scale media franchises.
David T. Scott believes that the future of intellectual property lies in fan-driven storytelling. Major studios are constantly searching for fresh content, and the next big hit could come from a passionate creator working at their kitchen table. Evil Genius Games exists to bridge that gap.
Why David T. Scott Believes Play Is a Competitive Advantage
In addition to running his company, David T. Scott is a lifelong competitive board gamer. At one point, he was ranked among the top ten Risk players in the world. He sees gameplay not just as recreation, but as a form of strategic thinking that applies directly to business leadership.
According to David T. Scott, play fuels creativity, problem-solving, and resilience. It is a space where people can take risks, learn quickly, and adapt without fear. That mindset is baked into the culture at Evil Genius Games, where innovation is encouraged and creators are treated like partners, not just customers.
From Hobby to Industry Leadership
What began as a personal interest has grown into a powerful platform. Through Evil Genius Games, David T. Scott has taken his passion for storytelling and gameplay and turned it into a business that empowers others to do the same. His journey proves that with the right vision, even the hobbies that shaped your childhood can evolve into companies that shape the future of media.









